The Wii ( /ˈwiː/) is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others.[7] As of the first quarter of 2012, the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales,[8] and in December 2009, the console broke the record for best-selling console in a single month in the United States.[9]
The Wii has many advanced features, compared to the previous Nintendo consoles. For example, the primary wireless controller, the Wii Remote, can be used as a handheld pointing device and detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[10]
The Wii is Nintendo's fifth home console, and the successor of the Nintendo GameCube, with most models being fully backwardly compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the console at the 2005 E3. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[11] At E3 2006, the console won the first of several awards.[12] By December 8, 2006, it had completed its launch in the four key markets.
In late 2011, Nintendo released a reconfigured model known as the "Wii Family Edition" which removed Nintendo GameCube compatibility; this model was not released in Japan, despite Japan being the console's origin. The console's successor, the Wii U, is set to be released in the fourth quarter of 2012. [13]
Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was withdrawn. Miyamoto stated that, "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[14] Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.[11]
The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board."[14]
In June 2011, Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.[15]
Despite Nintendo's justification for the name, some video game developers and members of the press reacted negatively towards the change. They preferred "Revolution" over "Wii"[19] and Forbes expressed fear "that the name would convey a continued sense of 'kidiness' [sic] to the console."[20] The BBC
reported the day after the name was announced that "a long list of
puerile jokes, based on the name," had appeared on the Internet.[21] Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
Nintendo of America's then-Vice President of Corporate Affairs Perrin
Kaplan defended its choice of "Wii" over "Revolution" and responded to
critics of the name by stating, "Live with it, sleep with it, eat with
it, move along with it and hopefully they'll arrive at the same place."[23]
For a full list of all titles available for the console since launch, see List of Wii games.
On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in home console sales for the current generation, based on sales figures from Enterbrain, NPD Group, and GfK.[68] This was the first time a Nintendo console had led its generation in sales since the Super Nintendo Entertainment System.[68]
On July 11, 2007, Nintendo warned that the Wii would remain in short supply throughout that calendar year.[69] In December 2007, Reggie Fils-Aime revealed that Nintendo was producing approximately 1.8 million Wii consoles each month.[70] Some UK stores still had a shortage of consoles as of March 2007,[71] demand still outpaced supply in the United States as of June 2007,[72] and the console "selling out almost as quickly as it hits retail shelves" in Canada as of April 2008.[73][74] In October 2008, Nintendo announced that between October and December 2008 the Wii would have its North American supplies increased considerably from 2007's levels,[75] while producing 2.4 million Wii units a month worldwide, compared to 1.6 million per month in 2007.[76]
In 2007, the Wii was the second best-selling game console (behind the Nintendo DS) in the US and Japan with 6.29 million and 3,629,361 units sold respectively, according to the NPD Group and Enterbrain.[77][78][79][80][81] During the same year, the Wii had outsold the PlayStation 3 by 3:1 in Japan, while the Xbox 360 had sold 257,841 units in that region that year, according to Enterbrain.[82][83] In Europe, the Wii sold 0.7 million units in 2006 and 4.8 million in 2007 according to estimates by Electronic Arts.[84][85] In 2008, the Wii was the best-selling home console in Japan with 2,908,342 units sold, according to the Enterbrain.[81][86][87] Prior to the release of the NPD Group's video game statistics for January 2008, the Wii had been ahead of the Xbox 360 and PS3 in US sales in most months since the Wii and PS3 were released, according to data by the NPD Group.[88] In the United States, the Wii had sold 10.9 million units by July 1, 2008, making it the leader in current-generation home console sales, according to the NPD Group, surpassing the Xbox 360 which was released a year prior to the Wii.[89][90][91] As of November 1, 2008, the Wii had sold 13.4 million units in the US, almost two million more than Xbox 360 and over twice the number of PlayStation 3 units sold, according to the NPD Group.[92]
In Japan, the Wii had surpassed the number of Nintendo GameCube units sold by January 2008;[79] the Wii had sold 7,526,821 units as of December 28, 2008, according to Enterbrain.[86][93] According to the NPD Group, the Wii surpassed the Xbox 360 to become the best-selling "next generation" home video game console in Canada with 813,000 units sold by April 1, 2008, and had been the best-selling home console for 13 of the previous 17 months.[73][74] In the first six months of 2008, the Wii had sold 318,000 units in Canada, outselling its nearest competitor, the PlayStation 3, almost 2:1.[94] According to the NPD Group, the Wii had sold a total of 1,060,000 units in Canada as of August 1, 2008, making it the first current generation home console to surpass the million unit mark in that country. In the first seven months of 2008, the Wii outsold the PS3 and the Xbox 360 combined with 376,000 units sold in Canada.[95] In the United Kingdom, the Wii leads in current generation home console sales with 4.9 million units sold as of January 3, 2009, according to GfK Chart-Track.[96][97] On March 25, 2009, at the Game Developers Conference, Satoru Iwata said that worldwide shipments of Wii had reached 50 million.[98]
While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.[99] On September 17, 2007, the Financial Times reported that this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.[100] On December 2, 2008, Forbes reported that Nintendo makes a $6 operating profit per Wii unit sold.[101]
Nintendo reported on May 7, 2009 increases in operating profits for its fiscal year (April 1, 2008 – March 31, 2009), and a rise in sales—setting record earnings compared to the previous year. Kenji Hall of BusinessWeek called the company "a bright spot in an otherwise dismal Japanese tech sector" citing the unique qualities of the Wii and DSi.[102] However, Nintendo's financial forecasts until March 2010 had investors and analysts questioning if the company cannot keep its streak from ending. The Japanese market, which tends to serve as a leading indicator for global markets, saw Wii sales drop by 47% when comparing Nintendo's fiscal year of 2008—2009, to the previous year. While analysts predicted that game console sales in general will fall in 2009, Hall argued "Nintendo's big advantages are disappearing" amid price reductions of the Xbox 360 and rumors of Sony unveiling a motion-sensing wireless controller.[102]
On September 23, 2009, Nintendo announced its first price drops for the console. In Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.[103] In the United States, the price was reduced by $50 resulting in a new MSRP of $199.99, effective September 27, 2009.[104] In Europe (excepting non-eurozone nations), the price of a Wii console dropped to €199 from €249.[105] Nintendo sold more than three million Wii consoles in the U.S. in December 2009, setting a regional record for the month and ending 9 months of declining sales, as a result of the price cut and software releases such as New Super Mario Bros. Wii.[106][107] On January 31, 2010, the Wii became the best selling home video game console produced by Nintendo with sales of over 67 million units, surpassing that of the original Nintendo Entertainment System.[52] On March 31, 2010, according to Nintendo, the Wii had sold 70.93 million units worldwide, selling 20.53 million units within 2009-2010 fiscal year.[53] Nintendo reported that on Black Friday 2011 over 500,000 Wii consoles were sold making it the biggest Black Friday for the company.[108] As of June 30, 2012, the Wii has sold 96.56 million units worldwide. [109]
This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.[111] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[112] The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.[113] A report by the British newspaper The People also stated that Queen Elizabeth II of the United Kingdom has played using the console.[114]
The Wii Family Edition is a revised Wii model, which, while
being the same dimensions as the original model, is designed to sit only
horizontally and is not compatible with Nintendo GameCube
games or accessories. It was announced on August 17, 2011 and released
in Europe and North America in October 2011. There are currently no
plans to release the Wii Family Edition in Japan.
The "Wii Family Edition" was made available in Europe bundled with a Wii Remote Plus, Wii Party and Wii Sports.[115][116][117][118][119] On October 10, 2011, Nintendo UK announced a blue Wii Family Edition would be launched to coincide with the release of Mario & Sonic at the London 2012 Olympic Games on November 18, 2011.[120] In the same press release, they hinted additional colors would be available in late 2011.[121] On October 11, 2011, Nintendo of America announced a black Wii Family Edition to be released on October 23, 2011 which would come bundled with New Super Mario Bros. Wii and the official soundtrack CD of Super Mario Galaxy
The Wii has many advanced features, compared to the previous Nintendo consoles. For example, the primary wireless controller, the Wii Remote, can be used as a handheld pointing device and detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[10]
The Wii is Nintendo's fifth home console, and the successor of the Nintendo GameCube, with most models being fully backwardly compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the console at the 2005 E3. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[11] At E3 2006, the console won the first of several awards.[12] By December 8, 2006, it had completed its launch in the four key markets.
In late 2011, Nintendo released a reconfigured model known as the "Wii Family Edition" which removed Nintendo GameCube compatibility; this model was not released in Japan, despite Japan being the console's origin. The console's successor, the Wii U, is set to be released in the fourth quarter of 2012. [13]
Contents |
History
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[14]Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was withdrawn. Miyamoto stated that, "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[14] Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.[11]
The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board."[14]
In June 2011, Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.[15]
Name
The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3.[16] The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii", making it the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used plural form of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[17] Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the Wii Remote and Nunchuk.[18] The company has given many reasons for this choice of name since the announcement; however, the best known is:“ | Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.[18] | ” |
“ | Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[22] | ” |
Launch
Main article: Wii launch
On September 14, 2006, Nintendo announced the release information for Japan, North and South America, Oceania), Asia and Europe,
including dates, prices, and projected unit distribution numbers. It
was announced that the majority of the 2006 shipments would be allotted
to the Americas, and that 33 titles would be available at the time of
launch.[24] The Wii was launched in the United States on November 19, 2006 at $249.99.[25] It was later launched in the United Kingdom on December 8, 2006 at £179.[26]
The United Kingdom suffered a widespread shortage of Wii units in many
high street and online stores; they were unable to fulfill all
pre-orders when it was released.[27] The Wii was launched in South Korea on April 26, 2008 and in Taiwan on July 12, 2008.[28][29]Titles
On November 14, 2006, it was confirmed that 21 titles would be available on launch day in North America and South America, with another 12 games being released in the 2006 launch window. This makes 33 games total for 2006.[30] Wii Sports is included with the console bundle in all regions excluding Japan and South Korea. Despite the price point of US$60 quoted for many seventh generation games in the USA,[31] Wii titles cost at most US$50 at major US retail stores.For a full list of all titles available for the console since launch, see List of Wii games.
Launch titles
Key:- NA/SA North America/South America
- EU Europe
- JP Japan
- AUS Australasia
System Sales
Date | Japan | Americas | Other | Worldwide | Increase |
---|---|---|---|---|---|
2006-12-31[41] | 1.14 | 1.25 | 0.80 | 3.19 | N/A |
2007-03-31[42] | 2.00 | 2.37 | 1.47 | 5.84 | 83% |
2007-06-30[43] | 2.95 | 3.81 | 2.51 | 9.27 | 59% |
2007-09-30[44] | 3.67 | 5.46 | 4.04 | 13.17 | 42% |
2007-12-31[45] | 4.99 | 8.85 | 6.30 | 20.13 | 53% |
2008-03-31[46] | 5.90 | 10.61 | 7.94 | 24.45 | 21% |
2008-06-30[47] | 6.43 | 13.11 | 10.08 | 29.62 | 21% |
2008-09-30[48] | 6.91 | 15.19 | 12.45 | 34.55 | 17% |
2008-12-31[49] | 7.80 | 20.40 | 16.76 | 44.96 | 30% |
2009-03-31[50] | 7.96 | 23.54 | 18.89 | 50.39 | 12% |
2009-06-30[51] | 8.17 | 24.42 | 20.03 | 52.62 | 4% |
2009-09-30[8] | 8.68 | 25.99 | 21.48 | 56.14 | 7% |
2009-12-31[52] | 9.72 | 32.02 | 25.71 | 67.45 | 20% |
2010-03-31[53] | 10.34 | 33.40 | 27.19 | 70.93 | 5% |
2010-06-30[54] | 10.52 | 35.20 | 28.24 | 73.97 | 7% |
2010-09-30[55] | 10.79 | 35.91 | 29.20 | 75.90 | 3% |
2010-12-31[56] | 11.45 | 40.53 | 32.67 | 84.64 | 12% |
2011-03-31[57] | 11.59 | 41.18 | 33.24 | 86.01 | 2% |
2011-06-30[58] | 11.71 | 41.71 | 34.16 | 87.57 | 2% |
2011-09-30[59] | 11.91 | 42.44 | 35.01 | 89.36 | 2% |
2011-12-31[60] | 12.43 | 45.25 | 37.28 | 94.97 | 6% |
2012-03-31[61] | 12.45 | 45.70 | 37.69 | 95.85 | 0.9% |
2012-06-30[62] | 12.52 | 45.91 | 38.13 | 96.56 | 0.7% |
See also: Sales at launch
Since its launch, the monthly sales numbers of the console have been
higher than its competitors across the globe. According to the NPD Group, the Wii sold more units in the United States than the Xbox 360 and PlayStation 3 combined in the first half of 2007.[63]
This lead is even larger in the Japanese market, where it currently
leads in total sales, having outsold both consoles by factors of 2:1[64] to 6:1[65] nearly every week from launch until November 2007.[66] In Australia, the Wii exceeded the record set by the Xbox 360 to become the fastest-selling game console in Australian history.[67]On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in home console sales for the current generation, based on sales figures from Enterbrain, NPD Group, and GfK.[68] This was the first time a Nintendo console had led its generation in sales since the Super Nintendo Entertainment System.[68]
On July 11, 2007, Nintendo warned that the Wii would remain in short supply throughout that calendar year.[69] In December 2007, Reggie Fils-Aime revealed that Nintendo was producing approximately 1.8 million Wii consoles each month.[70] Some UK stores still had a shortage of consoles as of March 2007,[71] demand still outpaced supply in the United States as of June 2007,[72] and the console "selling out almost as quickly as it hits retail shelves" in Canada as of April 2008.[73][74] In October 2008, Nintendo announced that between October and December 2008 the Wii would have its North American supplies increased considerably from 2007's levels,[75] while producing 2.4 million Wii units a month worldwide, compared to 1.6 million per month in 2007.[76]
In 2007, the Wii was the second best-selling game console (behind the Nintendo DS) in the US and Japan with 6.29 million and 3,629,361 units sold respectively, according to the NPD Group and Enterbrain.[77][78][79][80][81] During the same year, the Wii had outsold the PlayStation 3 by 3:1 in Japan, while the Xbox 360 had sold 257,841 units in that region that year, according to Enterbrain.[82][83] In Europe, the Wii sold 0.7 million units in 2006 and 4.8 million in 2007 according to estimates by Electronic Arts.[84][85] In 2008, the Wii was the best-selling home console in Japan with 2,908,342 units sold, according to the Enterbrain.[81][86][87] Prior to the release of the NPD Group's video game statistics for January 2008, the Wii had been ahead of the Xbox 360 and PS3 in US sales in most months since the Wii and PS3 were released, according to data by the NPD Group.[88] In the United States, the Wii had sold 10.9 million units by July 1, 2008, making it the leader in current-generation home console sales, according to the NPD Group, surpassing the Xbox 360 which was released a year prior to the Wii.[89][90][91] As of November 1, 2008, the Wii had sold 13.4 million units in the US, almost two million more than Xbox 360 and over twice the number of PlayStation 3 units sold, according to the NPD Group.[92]
In Japan, the Wii had surpassed the number of Nintendo GameCube units sold by January 2008;[79] the Wii had sold 7,526,821 units as of December 28, 2008, according to Enterbrain.[86][93] According to the NPD Group, the Wii surpassed the Xbox 360 to become the best-selling "next generation" home video game console in Canada with 813,000 units sold by April 1, 2008, and had been the best-selling home console for 13 of the previous 17 months.[73][74] In the first six months of 2008, the Wii had sold 318,000 units in Canada, outselling its nearest competitor, the PlayStation 3, almost 2:1.[94] According to the NPD Group, the Wii had sold a total of 1,060,000 units in Canada as of August 1, 2008, making it the first current generation home console to surpass the million unit mark in that country. In the first seven months of 2008, the Wii outsold the PS3 and the Xbox 360 combined with 376,000 units sold in Canada.[95] In the United Kingdom, the Wii leads in current generation home console sales with 4.9 million units sold as of January 3, 2009, according to GfK Chart-Track.[96][97] On March 25, 2009, at the Game Developers Conference, Satoru Iwata said that worldwide shipments of Wii had reached 50 million.[98]
While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.[99] On September 17, 2007, the Financial Times reported that this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.[100] On December 2, 2008, Forbes reported that Nintendo makes a $6 operating profit per Wii unit sold.[101]
Nintendo reported on May 7, 2009 increases in operating profits for its fiscal year (April 1, 2008 – March 31, 2009), and a rise in sales—setting record earnings compared to the previous year. Kenji Hall of BusinessWeek called the company "a bright spot in an otherwise dismal Japanese tech sector" citing the unique qualities of the Wii and DSi.[102] However, Nintendo's financial forecasts until March 2010 had investors and analysts questioning if the company cannot keep its streak from ending. The Japanese market, which tends to serve as a leading indicator for global markets, saw Wii sales drop by 47% when comparing Nintendo's fiscal year of 2008—2009, to the previous year. While analysts predicted that game console sales in general will fall in 2009, Hall argued "Nintendo's big advantages are disappearing" amid price reductions of the Xbox 360 and rumors of Sony unveiling a motion-sensing wireless controller.[102]
On September 23, 2009, Nintendo announced its first price drops for the console. In Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.[103] In the United States, the price was reduced by $50 resulting in a new MSRP of $199.99, effective September 27, 2009.[104] In Europe (excepting non-eurozone nations), the price of a Wii console dropped to €199 from €249.[105] Nintendo sold more than three million Wii consoles in the U.S. in December 2009, setting a regional record for the month and ending 9 months of declining sales, as a result of the price cut and software releases such as New Super Mario Bros. Wii.[106][107] On January 31, 2010, the Wii became the best selling home video game console produced by Nintendo with sales of over 67 million units, surpassing that of the original Nintendo Entertainment System.[52] On March 31, 2010, according to Nintendo, the Wii had sold 70.93 million units worldwide, selling 20.53 million units within 2009-2010 fiscal year.[53] Nintendo reported that on Black Friday 2011 over 500,000 Wii consoles were sold making it the biggest Black Friday for the company.[108] As of June 30, 2012, the Wii has sold 96.56 million units worldwide. [109]
Demographic
Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.[7] At a press conference for the then-upcoming Nintendo DS game Dragon Quest IX: Sentinels of the Starry Skies in December 2006, Satoru Iwata insisted "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."[110]This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.[111] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[112] The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.[113] A report by the British newspaper The People also stated that Queen Elizabeth II of the United Kingdom has played using the console.[114]
Successor
Main article: Wii U
Nintendo announced the successor to the Wii, called Wii U, at the Electronic Entertainment Expo 2011. The Wii U will feature a controller with an embedded touch screen, output 1080p high-definition
graphics, and be fully backwards compatible with Wii games and
peripherals for the Wii. The Wii Remote and Nunchuk controller, and the
Wii Balance Board, will be compatible with Wii U games that include
support for them.Wii Family Edition
|
This section's factual accuracy may be compromised due to out-of-date information. (April 2012) |
Manufacturer | Nintendo |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Retail availability | October 10, 2011 - present |
The "Wii Family Edition" was made available in Europe bundled with a Wii Remote Plus, Wii Party and Wii Sports.[115][116][117][118][119] On October 10, 2011, Nintendo UK announced a blue Wii Family Edition would be launched to coincide with the release of Mario & Sonic at the London 2012 Olympic Games on November 18, 2011.[120] In the same press release, they hinted additional colors would be available in late 2011.[121] On October 11, 2011, Nintendo of America announced a black Wii Family Edition to be released on October 23, 2011 which would come bundled with New Super Mario Bros. Wii and the official soundtrack CD of Super Mario Galaxy
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