"Splinter cell" redirects here. For the sleeper cell system, see Clandestine cell system.
This article is about the Splinter Cell video game series. For the first video game in the series, see Tom Clancy's Splinter Cell (video game). For the novel with the same name, see Tom Clancy's Splinter Cell (novel).
Tom Clancy's Splinter Cell | |
---|---|
Genres | Action-adventure, stealth adventure third person shooter |
Developers | Ubisoft Montreal Ubisoft Shanghai Ubisoft Toronto Ubisoft Annecy Gameloft Ubisoft |
Publishers | Ubisoft Gameloft Aspyr Media |
First release | Tom Clancy's Splinter Cell November 17, 2002 |
Latest release | Tom Clancy's Splinter Cell: Conviction April 13, 2010 |
Official website | splintercell.com |
Contents
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Games
Overview
Tom Clancy's Splinter Cell
Main article: Tom Clancy's Splinter Cell (video game)
This section requires expansion. (February 2011) |
Tom Clancy's Splinter Cell: Pandora Tomorrow
Main article: Tom Clancy's Splinter Cell: Pandora Tomorrow
This section requires expansion. (February 2011) |
Tom Clancy's Splinter Cell: Chaos Theory
Main article: Tom Clancy's Splinter Cell: Chaos Theory
This section requires expansion. (February 2011) |
Tom Clancy's Splinter Cell: Essentials
Main article: Tom Clancy's Splinter Cell: Essentials
This section requires expansion. (February 2011) |
Tom Clancy's Splinter Cell: Double Agent
Main article: Tom Clancy's Splinter Cell: Double Agent
This section requires expansion. (March 2011) |
Tom Clancy's Splinter Cell: Conviction
Main article: Tom Clancy's Splinter Cell: Conviction
Conviction was officially announced on May 23, 2007 when
Ubisoft released a trailer for the game. The game was due for release on
November 16, 2007.[6] However, the game missed its initial launch date, and on May 19, 2008, it was reported that Splinter Cell: Conviction was "officially on hold" and that the game had been taken "back to the drawing board".[7] Ubisoft announced that the game had been pushed back to the 2009–10 fiscal year.At E3 2009, the developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better".[8] The game's release date was pushed back several times.[9][10] On March 18, 2010, the demo was released for Xbox 360.[11]
Ubisoft wanted to make the fifth game more accessible.[12] so Conviction was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were omitted, such as the ability to whistle, lock picking, hiding bodies, etc. Conviction uses a cover system and adds simple interrogation sequences to the series.[13]
Future
Tom Clancy's Splinter Cell: Blacklist
Main article: Tom Clancy's Splinter Cell: Blacklist
Tom Clancy's Splinter Cell Blacklist will be the sixth installment in the Splinter Cell series developed by Ubisoft Toronto and published by Ubisoft.In the Microsoft Press Conference at E3 2012, Splinter Cell: Blacklist was revealed, boasting new features integrating Kinect, as well as series veteran Michael Ironside being replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Sam Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving "Mark and Execute", Sam's signature goggles and a new knife, the Karambit, and the ability to perform "abduction" stealth melee takedowns. The game is still highly based upon stealth and invisibility, but not as much as the previous Splinter Cell games.[citation needed]
Splinter Cell film
Tom Clancy's Splinter Cell, Tom Clancy's Ghost Recon, and Assassin's Creed, according to Ubisoft, are planned to be made in to films. According to IMDB,[14] the Splinter Cell movie is stated to be released in 2013. Ubisoft has stated that "We want to keep ownership, retain control over the film content, and we're open to work with studios on the development of our projects, and eventually collaborate on the pre-casting, pre-budget and script."[15] Warner Bros. and Paramount Pictures are the frontrunners to make the film version. [16]Novels
Tom Clancy's Splinter Cell (2002)
Main article: Tom Clancy's Splinter Cell (novel)
Splinter Cell[17] is the first installment of a series of novels based on the successful video game series. It was written by Raymond Benson under the pseudonym David Michaels. The plot follows Sam Fisher
as he investigates a terrorist group called "The Shadows" and a related
arms-dealing organization named "The Shop". Members of "The Shop" use
inside information to attempt to kill "Third Echelon" members, including
Fisher. Shortly after its publication in December 2004, it spent 3
weeks on the New York Times list of bestsellers.[18] It also made it to the list of Wall Street Journal mass-market paperback bestsellers.[19]Tom Clancy's Splinter Cell: Operation Barracuda (2005)
Main article: Tom Clancy's Splinter Cell: Operation Barracuda
In Operation Barracuda, which was released on November 1,
2005, and which also made the New York Times bestseller list, Raymond
Benson (again as David Michaels) continues the story of the first Splinter Cell novel.Tom Clancy's Splinter Cell: Checkmate (2006)
Main article: Tom Clancy's Splinter Cell: Checkmate
For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having declared that he was "finished with Splinter Cell".[20] Unlike the first two books, Checkmate is not written from the first person perspective of Fisher, nor does Checkmate
continue the running subplots that were established in the previous.
This novel was released on November 7, 2006. The book starts off with a
ship by the name of Trego sailing towards the American east
coast. Sam Fisher is called in from a training mission to disable the
ship. After Fisher stops the ship from disemboweling the American west
coast with nuclear waste he is informed that a town by the name of
Slipstone has just been radioactively attacked and 5,000+ people are
dead. All these events lead to more questions which eventually leads
Fisher to Ukraine, Iran, Dubai, and Ashgabat, Turkmenistan. This book is
known for its many spelling mistakes and spontaneous scene changes.Tom Clancy's Splinter Cell: Fallout (2007)
Main article: Tom Clancy's Splinter Cell: Fallout
On November 6, 2007, Fallout, was published, Blackwood's second Splinter Cell
novel and the fourth in the series. The story follows Sam Fisher as he
combats Islamic fundamentalists who have taken over the government of
Kyrgystan.Tom Clancy's Splinter Cell: Conviction (2009)
Main article: Tom Clancy's Splinter Cell: Conviction (novel)
Conviction,[21]
is the tie-in novel to the game with the same name. It was published on
November 3, 2009 and was written by Peter Telep under the name David
Michaels. In this book you follow Sam Fisher after the killing of
Lambert. Fisher is on the run and has 'gone rogue.' He is being chased
by a team of rookie Splinter Cells led by Ben Hansen. Tales of treason
and betrayal are being heard about Sam throughout the underworld. He
will not let Lambert die in vain as he travels around the world
untangling intricate plots of murder, espionage, and international arms
dealers.Tom Clancy's Splinter Cell: Endgame (2009)
This section requires expansion. (February 2011) |
Fan fiction
Splinter Cell: Extinction
Splinter Cell: Extinction is a fan-created series to celebrate the Splinter Cell franchise. Released on YouTube, it currently has one full season containing 8 webisodes. It is not affiliated with Ubisoft and in no way represents their original work.The series was created by Companion Pictures and was released under the IGN name on YouTube. The company has left a teaser at the end of the series hinting to Sam Fisher's entrance into this series, next season.[23]
Common elements
Plot and themes
This section requires expansion. (February 2011) |
In the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, usually by use of information warfare, which Sam Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.
In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.
The fifth game, Conviction, starts after events in the conclusion of Double Agent: Sam has abandoned Third Echelon. When he discovers that the death of his daughter Sarah had not been an accident (as had been purported at the beginning of Double Agent), he strikes out on his own in search of those responsible.
Trifocal goggles
A device used for seeing in the dark features strongly in the series. Originally, Tom Clancy had rejected the idea of Sam Fisher having these "trifocal goggles", having stated that such goggles (with both thermal vision and night vision) were impossible to make. The creators argued that having two separate sets of goggles would have made for awkward gameplay and convinced Clancy to allow it. This also gave the Splinter Cell series a recognizable signature, a desirable feature.[24] Chaos Theory added a third view that shows the path of electricity in the area, mainly electrical cables and any device that has electrical power, like TVs, computers, etc. Conviction allows a third module to be accessed, a sonar module that can scan through walls for interactable objects, such as weapons, people, and consoles.The trifocal goggles however, didn't remain completely fictional. In 2004, Northrop Grumman produced and delivered one such device. The device, called Fused Multispectral Weapon Sight (FMWS) was capable of combining thermal and intensified imaging.[25] Later in 2007, ITT Industries developed another such device, designated AN/PSQ-20.[26]
Characters
Further information: List of Splinter Cell characters
The characters of the games, as well as the organization "Third Echelon", were created by J. T. Petty. The main recurring ones are:- Sam Fisher is the main protagonist of the series. The character ranks 24th on the "Guinness Top 50 Video Game Characters of All Time" list.[27]
- Irving Lambert, leader of "Third Echelon", serves as the player's guide by leading Fisher through the games' missions, until he is killed by Sam in Double Agent.
- Anna Grimsdóttír is portrayed as an official Third Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the role of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story.
Gameplay
This section requires expansion. (February 2011) |
Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.
Conviction utilizes a much faster and more violent[original research?] form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games. The weapons that Sam Fisher uses are based more accurately on current real-world weapons which behave accordingly and all weapons can be upgraded by a points system. This points system is secondary to the main storyline and is achievement based. These points may be used to add silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to three upgrades per weapon. This game provides an interactive mission update sequence that is built in to the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD clutter free. The stealth element of the game allows you to hide in shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After the player successfully completes a hand-to-hand kill, they are provided with an 'execution' which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in extraordinary fashion. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.
Development and history
Origin
This section requires expansion. (February 2011) |
Graphics and technology
This section requires expansion. (February 2011) |
By the release of the latest game – Conviction – the engine had been upgraded to the LEAD engine, a heavily modified version of the Unreal Engine 2.5. The game had active shadows on all consoles not simply as a graphical function – as in most games – but as a gameplay enhancer for the sake of the game's stealth features. This meant that more coding for the game was required and overall, required a powerful desktop computer in order to get the best clarity and performance.
Reception
Game | GameRankings | Metacritic |
---|---|---|
Tom Clancy's Splinter Cell | (Xbox) 97%[28] (PC) 92.05%[29] (PS2) 90.13%[30] (GC) 91.86%[31] (GBA) 92.46%[32] |
(Xbox) 93[33] (PC) 91[34] (PS2) 89[35] (GC) 89[36] (GBA) 77[37] |
Tom Clancy's Splinter Cell: Pandora Tomorrow | (Xbox) 92.30%[38] (PS2) 86.74%[39] (PC) 85.28%[40] (GC) 80.27%[41] (GBA) 66.25%[42] |
(Xbox) 93[43] (PS2) 87[44] (PC) 87[45] (GC) 78[46] (GBA) 68[47] |
Tom Clancy's Splinter Cell: Chaos Theory | (Xbox) 94.01%[48] (PC) 91.44%[49] (PS2) 89.27%[50] (GC) 81.07%[51] (3DS) 53.91%[52] (NDS) 51.46%[53] |
(Xbox) 94[54] (PC) 92[55] (PS2) 87[56] (GC) 81[57] (3DS) 53[58] (NDS) 50[59] |
Tom Clancy's Splinter Cell: Essentials | (PSP) 58.22%[60] | (PSP) 58[61] |
Tom Clancy's Splinter Cell: Double Agent | (Xbox) 89.31%[62] (X360) 85.01%[63] (PS2) 84.40%[64] (PC) 81.15%[65] (PS3) 78.89%[66] (GC) 64.00%[67] (Wii) 61.36%[68] |
(Xbox) 89[69] (X360) 85[70] (PS2) 84[71] (PC) 80[72] (PS3) 78[73] (GC) 64[74] (Wii) 61[75] |
Tom Clancy's Splinter Cell: Conviction | (X360) 100%[76] (PC) 98.54%[77] |
(X360) 99.5[78] (PC) 96[79] |
Tom Clancy's Splinter Cell: Blacklist | (PC) -[80] (PS3) -[81] (X360) -[82] |
(PC) -[83] (PS3) -[84] (X360) -[85] |
This section requires expansion. (February 2011) |
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